1)quadtree四叉樹
1.Speedily Building of Delaunay Triangulation Based on Quadtree;基于四叉樹的Delaunay三角網的快速構建
2.The Surfaces Mesh Generation Algorithm Based on the Quadtree and Advancing Front Method;基于四叉樹法和波前法的曲面網格剖分算法
3.Medical Image Compression Based on Quadtree Wavelet Fractal;基于四叉樹小波分形的醫學圖像壓縮
英文短句/例句
1.A Quad-tree Based Algorithm for Skyline Query基于四叉樹的Skyline查詢算法
2.Study on Interest Management Based on Quadtree in Distributed Virtual EnvironmentDVE中基于四叉樹的興趣管理研究
3.Image Retrieval Based on Quadtree and Edge Invariant Moments基于四叉樹和邊界不變矩的圖像檢索
4.New LOD method based on adaptive quad-tree for terrain visualization基于自適應四叉樹的地形LOD算法
5.Optimized Design for Dynamic LOD Virtual Terrain Using Quad Tree基于四叉樹的動態LOD虛擬地形優化
6.Optimization of Quadtree LOD and Application in the Terrain Simulation;四叉樹LOD算法優化及在地形仿真中的應用
7.Research of View-dependent and Multi-resolution Terrain Based on Adaptive QuadTree;基于自適應四叉樹視相關多分辨率地形研究
8.A New Linear Quadtree-based Image Segmentation Algorithm一種新的基于線性四叉樹的圖像分割算法
9.Tiled Block Quadtree Terrain Rendering Algorithm based on GPU一種基于GPU的瓦片塊四叉樹地形繪制算法
10.LOD Algorithm Based on Improved Quadtree-split and Node Storage基于改進四叉樹分割和結點存儲的LOD算法
11.Technology of the Real-time Rendering of Large-scale Terrain Based on Quadtree基于四叉樹的大規模實時地形渲染技術研究
12.An algorithm for large-scale terrain generation based on quadtree structure基于四叉樹結構的大規模地形生成算法
13.Fractal Coding Based on Krawtchouk Moments and Adaptive Threshold Quadtree基于Krawtchouk矩的自適應門限四叉樹分形編碼
14.Fast Fractal Image Encoding Based on Novel Quadtree Partition基于新型四叉樹分割的快速分形圖像編碼
15.Object-Oriented Design and Implementation of Quadtree Pyramid Terrain Model四叉樹地形金字塔模型面向對象的設計與實現
16.Terrain 3D Visualization based on Dynamic LOD Quadtree Arithmetic基于動態LOD四叉樹算法的地形三維可視化
17.Some essential questions in remote sensing science and technology基于等角比例投影的球面三角四叉樹剖分模型
18.Real-time collaborative cartography based on region version by quadtree index基于四叉樹索引的區域版本實時協同繪圖系統
相關短句/例句
quad-tree四叉樹
1.The Triangle Quad-tree Decomposition of Image;圖像的三角四叉樹分解法
2.Application of LOD based Quad-tree in Terrain Generation;基于四叉樹的LOD技術在地形渲染中的應用
3.Building of Constrained TIN Based on Quad-tree Structured Index;基于四叉樹結構索引的約束TIN的構建
3)quad tree四叉樹
1.Gray image compression based on quad tree and partial differential equation;基于四叉樹和偏微分方程的灰度圖像壓縮
2.A Dynamically Adaptive Quad Tree Partition-based Interest Management Method;一種基于動態四叉樹劃分區域的興趣管理方法
3.In order to eliminate the inherent shortcomings of the classical block matching algorithm, quad tree--a size-variable block matching technique is proposed to optimize the coherence of motion vectors.針對電子穩像技術傳統塊匹配法求運動矢量的固有缺點,采取四叉樹———一種變塊匹配方法計算運動矢量,使求得的運動矢量有較好的一致性。
4)Quadtrees四叉樹
1.Preprocessing LOD algorithm for large scale terrain based on restricted quadtrees;基于限制性四叉樹LOD大規模地形預處理算法
2.Autonomou System Environment Modeling Based on Quadtrees;用四叉樹算法建立自主系統環境模型
3.A Fractal Image Compression Algorithm Based on Quadtrees and Evolution Algorithm;基于四叉樹和進化算法的分形圖像壓縮
5)multi-quadtree多四叉樹
6)quadtree四叉樹法
1.The Research and Implement of Hybrid Meshing Algorithm Based on Template and Quadtree;基于模板法和四叉樹法的混合網格劃分算法的研究與實現
2.Correlative mesh is deeply researched in this thesis which mainly emphasizes on:Several techniques about surface meshing are researched including mapping, Delaunay, paving, quadtree, advancing front technique and triangle tranformations.本文對網格生成的相關技術進行了研究與探討,內容主要包括:對現有曲面網格劃分技術進行了研究比較,主要分析探討了映射法、Delaunay三角剖分法、鋪砌法、四叉樹法、波前法和三角合成法等常用算法。
延伸閱讀
四教──龍樹四教【四教──龍樹四教】 ﹝出華嚴經隨疏演義鈔﹞ 龍樹論師乃西天第十三祖。嘗立四教判釋經論,故云龍樹四教也。 [一、有門],謂阿含小乘等經,說一切因果之法,悉皆實有,是為有門。(梵語阿含,華言無比法。) [二、空門],謂大品般若等經,說真空實相之理,蕩除眾生情執,是為空門。(梵語般若,華言智慧。) [三、亦有亦空門],謂深密等諸大乘經,說有談空,互相無礙,是為亦有亦空門。 [四、非有非空門],謂中論等說一切法皆即空之有,是非有;即有之空,是非空;互泯互融,即第一義,是為非有非空門。
